16 !# of vertical levels 1 -1000. 5. 0. !z-coord (starting from bottom), T,S 2 -400. 5. 0. 3 -300. 5. 0. 4 -200. 5. 0. 5 -100. 5. 0. 6 -80. 5. 0. 7 -70. 6. 0. 8 -60. 7. 0. 9 -50. 8. 0. 10 -40. 8. 0. 11 -30. 9. 0. 12 -20. 10. 0. 13 -15. 13. 0. 14 -10. 13. 0. 15 -5. 14. 0. 16 0. 15. 0. !Notes: (1) code will extrapolate below bottom/above surface; ! (2) since cubic spline is used for intepolation, make sure the ! levels are resolved, i.e., no large jumps in z-coord, to ! avoid non-monotone behavior in between levels.